Monday, June 22, 2015

Misery Campaign - BT: AS - Thrust and Parry

BattleTech has been around for 30 years.  There is a tremendous amount of fluff available for the universe.  I started playing the game back in high school and have gone back to it from time to time over the years.  

With the release of Alpha Strike, I've been playing a lot more of the game.

In order to provide a little historical flavor to my games I purchased the Historical Turning Points: Misery PDF.  There is a whole series of the Turning Points PDF that provide a series of linked games that let you play through some event the the game universe.  I typically play in the early era of the universe so choose the Misery PDF to play through.  

I found an opponent, Cody, put together some army lists and we played through the first scenario.  Thrust and Parry.  

Situation:
Hamar Valley
Misery, Draconis Combine
23 April 3028

The Dragoons' mercenary contract with the Draconis Combine has expired.  The Dragoons move their forces on the planet of Misery toward the main Combine forces on the equator.  The Dragoons use scouts to make probes and see where the Draconis will defend.

The attacking Dragoon's consist of 4 lances of Mechs: 2 light and 2 medium.

Light Lance
Hermes HER-1B
Panther PNT-9R
Commando COM-2D
Commando COM-2D

Light Lance
Jenner JR7-D
Panther PNT-9R
Spider SDR-5V
Commando COM-2D

Medium Lance
Hunchback HBK-4G
Dervish DV-6M
Griffin GRF-1N
Centurion CN9-A

Medium Lance
Hunchback HBK-4G
Assassin ASN-21
Whitworth WTH-1
Vindicator VND-1R

The defending Kurita forces consist of 4 lances: 2 light, 1 medium, and 1 heavy.

Light Lance
Stinger STG-3R
Panther PNT-9R
Jenner JR7-D
Jenner JR7-D

Light Lance
Spider SDR-5V
Spider SDR-5V
Locust LCT-1V
Wasp WSP-1K

Medium Lance
Hunchback HBK-4G
Assassin ASN-21
Phoenix Hawk PXH-1K
Griffin GRF-1N

Heavy Lance
Dragon DRG-1N
Catapult CPLT-C1
Dragon DRG-1N
Warhammer WHM-6K

The Attacker must scan the enemy forces off-map.  To do this, an Attacker unit must spend three consecutive turns within 6 inches of the Defender's home edge.  The attacker unit may move, but cannot fire while scanning.  The attackers can use multiple units to reduce the time required.  (200 points if achieved)

The Defender is trying to stop the attackers from completing the scan. (200 points if achieved)

Both sides can earn points for killing enemy units as well.  (50 points per enemy unit killed)

The battlefield and my opponent.
The Kurita forces advance up, but aren't able to hit the Spider in the woods.
A close quarter fight between some Jenners and a Vindicator and Hunchback.
This Panther tries to destroy the Assassin, but has taken a fire control critical hit and can't connect with its weapons.
The trees offer protection to the Commando on the hill.
The Dragoon's have successfully scanned and are now pulling their forces back.
The Assassin and Vindicator take more fire from the Kurita forces.

On Turn 3, the Dragoons had moved 4 mechs across the board and within 6 inches of the defender's table edge.  With four mechs scanning, it only took 1 turn to scan and achieve the mission objective.

They now had to race back off the board while keeping their forces intact.

The Draconis forces were not able to stop the scan and found hitting anything to be a bit of a challenge.

The Dragoons win with 350 points.  200 for scanning and 150 for killing 3 mechs (Wasp, Locust, and Panther).

The Kuritans only killed 2 mechs (Whitworth and Vindicator) for a total of 100 points.

It was a fun game and I enjoyed having objectives besides just killing the enemy.  I am working on getting some more models painted so I can actually use the Random Assignment Tables.

Thanks to Cody for the well played attack.  I look forward to trying out the other scenarios in the PDF.

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